. 1) By titanopteryx. 5 tons. I'm running 50-60 ton mechs after two days and 18 hours into the game, got some general thoughts on weaponry: 1) beam weapons are not good, too much heat build up and too many heat sinks needed 2) ballistic/missile weapons are the way to go through. However, the Eck vs Carlos video showed this:Let's give you another example. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. Units not powered by fusion or fission engines may not use Standard flamers. 7mm) and a 12. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. Unless maybe you have a oodles of support slots and are melee like a hopper. Uploaded: 28 Apr 2018 . From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. Few mech pilots willingly load their SRM racks with inferno rockets, because the. for his magnanimity, to Chris W. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. Additional protection was provided by a laser anti-missile system. There is no specific NARC capable ammo in AS, any LRM/SRM/IF attack, or standard attack from a unit with one of those specials, made without Alternative Ammos. putting it in the torso is probably. In addition, the TDR-5SS has far better heat management than the 5S. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. But as a general "I have to outfit this shitty. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. 045. So yeah, the AC/5 is overweight, but probably not as much. The blast removes 5 points of amor and 5 points of internal structure. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. I know they needed to be fixed, but flamers use the mech's reactor. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. Uploaded: 28 Apr 2018 . •. Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. mgs are good vs ammo based mechs because of high crit chance. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. It includes new mechs, vehicles, and other assets to achieve that goal. Like the flamer, it comes with the weapon itself. In the battletech universe, for every 1 mech regiment, there are 4 tank regiments, and 6-10 infantry regiments. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Based upon their man-portable version, the Confederation created what is essentially a massive. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. If ammunition is hit, it explodes and destroyed the location it is stored inside. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. HeresyCraft. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenAfter playing Battletech Advanced, I sort of fell in love with the Firestarter. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. Our circle uses the optional damage AND heat rule because it doesn't make flamers too powerful, and it's just fun. Variants []. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. The game works best when the total number of units are fairly close for both sides. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Load up lots of AC weapons. Hatchet; Heavy Flamer;Notes []. Therefore you won't run out of flamer ammo. 6 shots in one battle. Besides being usable by such low-cost units, combined with its own very low price point, it lacks any advantages on the. This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. BattleTech. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. Literally, ANY mech. GO TO: C:SteamLibrarysteamappscommonBATTLETECHBattleTech_DataStreamingAssetsdataweapon. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. . 6 shots in one battle. . I mostly understand how to use flamers for heat instead of damage, but there are a couple edge cases I'd like to figure out. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). A summary on how Battletech jumpdrives work and why the ships are the way they are. slaser good to melt armor on enemys mech. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. 4 shots are well-balanced. (Possible Starting Mech) Dragon-3M: Equipped with a rare dragons. BV: 404/58. Fluid Ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. 1. References. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. com, however at some stage you're going to need a rulebook. Logged. 6 shots in one battle. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful. 696. The plasma. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. Json. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. Equipment. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. flamer are good vs energy based mechs. a game of "classic" battletech with 8 models a side is similar to the sort of play-time you'd expect of a 10,000pt warhammer battle with 100 models a side. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Log in Upload File. The structure has been redesigned to use an Endo Steel structure and the 'Mech also uses Ferro-Fibrous armor and double. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Also depending on the army, a platoon of. Description []. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. There isn't one. . Use Bobbert's Mod Options to set variables. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Introduced: Pre-spaceflight (Vehicle Flamer), 2025 (Western Alliance, Terra [Standard Flamer]) Flamers are a simple weapon with a long history, designed as much for psychological warfare as for devastation. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. for his magnanimity, to Chris W. SavageWolves • 5 yr. Because this sub is for the tabletop Battletech - you want r/Battletechgame. "I think I've just had another near-Rincewind. That is potential 120 damage on focus section. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. json Weapon_Flamer_Flamer_2-Olympus. The burst fire damage from weapons like flame throwers, machine guns, pulse lasers, etc. BATTLETECH. If you need to explain the balance to. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. . SavageWolves • 5 yr. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Artillery platoons is based on the guns. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. References. In other biomes forcing a shutdown takes too much ammo (flamers run empty too quickly if you need to use them all) so you quickly end up with an undergunned mech. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. It carries a Plasma Rifle, a Heavy Machine Gun, a Heavy Flamer, and an ER Medium Laser. IndirectFireCapable changed to CustomAmmoCategories. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). C. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. 5mm, the figure expressed in mm would be considered the canon as BattleTech Universe officially uses. That said: The flamer having limited ammo is cool. (or recharged) with many individual military power packs, or ammunition. The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. BV (2. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Unless maybe you have a oodles of support slots and are melee like a hopper. It never 'synced in to your heat level' in the TT game. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe true meaning of BattleTech is interstellar giant robot amputation Pokemon. Machine Gun (Medium) 2 [DB,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. For example, an LRM- 15 in the left arm of a ’Mech can use LRM-15 ammo carried in any location, but cannot use LRM-5, -10, or -20 ammo. Category. Elemental Battle Armor [MG] Era: Succession Wars. . Perhaps we should give them back the ammo we lost in the flamer nerf? Un. the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. for his magnanimity, to Chris W. Uploader: Mharius. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped. Inferno missiles are awsome. ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. My. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. For aimed shots apply +3. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetIt is a well known fact that to burn your enemies alive is a rather satisfying pursuit. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. Typically used in. videogame_asset My games. Games. getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. Grommet 's main military-grade weaponry includes a Large Laser and a vehicle flamer, both found in its left arm. Machine gun ammo does 1/100th. I wouldn't call the damage AND heat option a "house rule" it's right in the Battlemech Manual as an optional rule under Flamers. This weapon can melt Earle solo in under 20 seconds. In order to provide a new gaming experience. -Tonnage limits: 165 tons minimum, 175 tons maximum. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. Due to the nature of heat transfer, the plasma quickly dissipates beyond very short ranges. We covered tanks as part of our rebellion against the corrupt Goonhammer establishment last week, so we should cover their usual partner this week,. there really isnt a good place for ammo. The amount of heat applied is the same as the weapon's. Were they getting abused in MP or something?OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. For obvious reasons. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Battletech Free Download PC Game Cracked in Direct Link and Torrent. Flamers and ER flamers are fed by the engine's heat, so require no fuel. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. At shorter ranges, a Series 44h large pulse laser coupled with a Mk. json Weapon_Flamer_Flamer_1-Hotshot. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. FAR FAR FAR more effective than a PPC or Gauss Rifle. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. The most often hit location, and the most often focused location. Overheat damage can be triggered every time a mech's heat change. SSW output provides the same information found on official sheets with the option for adding a sidebar of commonly used charts. The one that comes with A Game of Armored Combat is a. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. I rarely use energy weapons, except PPC and Gauss weapons. One condition though, I will trade with you but I have to get your weapon first. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. Built on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Navigate to your Steam BATTLETECH folder. The LRM-20 fires twenty such missiles. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. 5 tons and give us a Flamer fuel ammo that weighs 1 ton and contains 8 ammo. the do a great job for armorless and ammo based mechs. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. took me 12 hours to realize there is no flamer ammo. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. But even still. Giriş Yap Mağaza Topluluk. . weapon. WHY? took me 12 hours to realize there is no flamer ammo. Last Update: 28 Apr 2018. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Perhaps we should give them back the. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. Heavy Flamer Ammo [LA] (2 Tons) Targeting and. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. 40 dmg base and up to 6 shots from that one gun per turn. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. Ammo moves through the mech to the weapon. Unless maybe you have a oodles of support slots and are melee like a hopper. This same rule already applies to aerospace fighters. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18Get the slug buster first from the raider quest line of wastelanders, it’ll give you an idea of what the enclave flamer can do but it is far easier to obtain and mod since it’s a regular plasma rifle. BattleTech. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. BattleTech. Miniatures Game Battletech 'Mech record Sheets 3039. Menu. Plasma weapons use the power of the power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. BV (2. Rocket Launchers, do not qualify. ) BV (2. This mod will allow you to set these numbers as you wish. Description []. List of Mechs in Faction Shops (Updated for 1. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. Flamer RA. Cockpit mods may save your life. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Long 5 5 2 6 3 1 Rounds 20 12 6 2 18 9 3 1 Autocannon 5 RT 1 Medium Laser RA 1 Flamer Ammo Type LA Left Arm Center Torso Right Arm Left Leg Right Leg Damage Transfer Diagram BattleTech,. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. Harebrained Schemes rolled out a new update just recently -- v1. Ammunition • All Ammo • Arrow, Thunderbolt and LAM Munitions • ATM and iATM Missiles • Autocannons and Rifle Ammo • Chemical Lasers, Flamers, and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, and LBX Ammo • SRM and SSRM Missiles • Support Ammo •Flechs Sheets is a browser-based playing aid with tracking and automation features that can also print sheets. Battletech Free Download PC Game Cracked in Direct Link and Torrent. Can use targeting computer, except for aimed shots with more than one shot. ago. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). It is a well known fact that to burn your enemies alive is a rather. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. Brawler:. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. are only for "conventional infantry". The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. The following lists breaks down where weapons can be found. Total system weight of a PPC is 17 tons and 13 crits for 10 points of damage at long range. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. Covering the rear is an HS Flamer System, useful for anti-infantry work and laying down concealment to effect an escape. A next gen trooper should ideally have a superset of these capabilities, at least D10 at R18. Zaloguj się Sklep. Give Rac/5s a go. Quirk name: JVN-AMMOFEEDPROBLEM Javelin Hero StructureWith a dual purpose in mind, a single JF 4 flamer was added to the turret. . This mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. Your BattleTech News Round-Up For September, 2023. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Issue resolved by KMiSSioN. Requires asking Ra-Ra to explore. Inferno missiles are awsome. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. To Joshua F. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. 50cal (12. Though successful, the Streak LRM launcher weighs twice as much as. Two tons of LRM ammunition and a ton of SRM ammunition are stored in the left torso in a CASE II-protected bay. that was an awesome and fun mod. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. How do flamers (heat dmg) work? I just got my hands on a Firestarter (mobile light mech with 6 JJs and 6 support weapon hardpoints). 1. Pleiades Mechworks. Comes in two versions. Edgar. Also, firing coolant through a flamer/sprayer reduces the number of hookup points available for other uses (the tank can only pump so much coolant). As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. close. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. these vehicles are dirt cheap, common, and easily maintained. Make sure to only select your flamers when you attack. To Joshua F. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. If you need to explain the balance to. Typically used in. Showing 1 - 15 of 38 comments. The left arm additionally carries a Streak SRM-6 launcher. For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. Go to battletech r/battletech. Firestarter FS9-H. Some might say that BattleTech 's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. If your target is already overheated, you can probably keep it overheated by firing your flamers in groups of two or three. Olympus flamer spam can do +90 heat on an enemy mech if you are using Grasshopper or Firestarter. slaser good to melt armor on enemys mech. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Ammo makes no sense and they run out too quick. BV (2. the reason why they did this is to balance out how powerful they are. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and a flamer offers improved close combat. Burn baby burn! Installation: Extract the data folder into. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. This is an opportunity and a threat. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. However, Mech flamers should not take ammo. Each mech can do both ranged and melee attacks. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. r/battletech. BV (2. Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. My wife writes books. Ammo explosions do 1/10th the damage they do now, rounding up. CCC Light Death Race 3rd Place. CCC Light Death Race 3rd Place. . When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. Why are these not treated as lasers in regards to energy based? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. . 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. (So anything with 61+. But there is another way that Battletech attempted to fix Autocannons, Special Munitions. thetruegriffin • 2 yr. Cost (unloaded) Ammo Cost (per ton) 12,000. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. Unless maybe you have a oodles of support slots and are melee like a hopper. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Those people are dead. Battletech - Equipments Guide. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. The vehicle crews were noted using alternate. Log In / Sign UpDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. -Tonnage limits: 165 tons minimum, 175 tons maximum. Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. < 1 2 3 >. - Flamer ammo set to 10 shots. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. While battle armor does count as infantry, they aren't "conventional infantry". something else to note, unlike other ammo based weapons, flamers do not have an ammo box. Doombringer Nov 5, 2019 @ 8:31pm. In MWO, no fuckin way, Jose. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. Some weapons are occasionally described as . especially if you plan on meleeing with them. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Download:. Some might say that BattleTech's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. There are some slight cosmetic and information differences between the outputs of the two.